Does not work or not what I want. If I choose a DBM output file string is just ".aiff" or ".wav". I want: Choose supersong.DBM should make supersong.aiff (or .wav) as output file. The name is created of module name stored in it. If the module name is empty, then in fact suggeste...
My test dbm was a 8 channel (only 3 used). However, also in DBP2.x. Then, even if you drive three channels to the max, you still have 0.375 final amplitude, so boost of 266% (+8.5 dB) should be applied without going into overdrive. If those 3 channels are not driven to the maximum amplitude, possib...
Seems that I`ve missed your answer. :( However, the feature request above may go in V1.2. :D Definitely... For playback/render it is necessary to have an volume boost option. Without I get 1/5 volume as result. This depends on module, but true in general. DigiRoller gives no boost at all, so most m...
In preparation for DSP echo support in DigiBooster 3, the previously undocumented 'DSPE' chunk of DBM0 format has been included to the official DBM0 specification.
could give an error or force it via another command? :-? I've decided that desctructive edition with ARexx command goes without warning, but there are two ARexx commands to deal with such samples: GetSampleUsage returns number of instruments using a sample and SampleClone creates a separate copy of...
I just would like to see one day a chance to expand DBPro with "external effects" and such maybe like something like vst in Cubase or something similar.... The player engine is designed modularly. Then it is possible to have external plugins as instruments (including not sample based ones...
by the way, how do you treat the DSP-section of DBPro, is it some kind of expandable or do you "hardwire" it into DBPro? Depends on what you consider a DSP section. Realtime filters? Or sample editor? WHat do you intend to do with Arexx in DBPro (haven't followed progress on dbpro for a w...