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The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
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Search found 58 matches

by krashan
14.11.2013 - 09:09
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

There will be publicly documented API (plus code example) for creating sample generators and filters. Then you will be able to have more than one :-). I guess also some synth plugin using the API will be added in the future. As for ARexx, commands for loading/saving samples are already implemented a...
by krashan
12.11.2013 - 11:44
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

At least a plugin interface for developers so that other programmer can do it. This will impose some serious limitation. For now, DigiBooster module is self-contained. It means that the module itself, plus a replayer is all you need to play the module. Once there is a way to add realtime plugins, t...
by krashan
12.11.2013 - 11:38
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

Please provide at the final version an: "auto-save-function"! Good idea. I guess two options: 1. Time between autosaves. 2. How many versions of backups to keep. will be OK. Time of saving module is very short (For example I was working on 4 MB module on PowerBook yesterday, and saving th...
by krashan
30.10.2013 - 09:41
Forum: DigiBooster Support
Topic: DBM0 format specification update.
Replies: 17
Views: 30644

By the way, is it possible that portamento effects are working slightly different from how they are known in MOD/XM?... Yes, this is because "portamento unit" in DB3 is aligned to the music scale and is equal exactly 1/8 of a semitone interval. However some musicans told me it is too fast...
by krashan
30.10.2013 - 09:37
Forum: DigiBooster Support
Topic: DBM0 format specification update.
Replies: 17
Views: 30644

Regarding the panning, I was talking about "2 bytes Instrument panning (−128 = full left, +128 = full right)." - is this also -128...128 in version 2? Yes. Default instrument panning in INST chunk is stored as 2 bytes and uses [-128 .. +128] range, exactly the same as in envelopes. The on...
by krashan
29.10.2013 - 22:56
Forum: DigiBooster Support
Topic: DBM0 format specification update.
Replies: 17
Views: 30644

First, regarding the instrument panning, is it supposed to be an int16? MilkyTracker and OpenMPT treat it like an uint8, although they treat a value of 0 as "do not force panning" and values 1...255 as "force panning" (1 = left, 255 = right). It depends if you mean panning as pa...
by krashan
11.10.2013 - 10:34
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

AuddioMode (stereo, stereo++) and (not) used DSP affect volume. At least on DB2. DigiBooster Pro 2.x mixing engine relies on AHI for doing resampling, mixing and echo. DigiBooster 3 resamples, mixes and preforms echo inside its own engine, and sends ready stereo downmix stream to AHI. This makes a ...
by krashan
10.10.2013 - 07:49
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

Hmm... I tested a 4 channel dbm with very loud samples. Autmoatic volume boost (Mixer) says 7,4 dB. With your formular it would be 2 dB. Strange to me. On the other hand module "Galaxy" by X-Ceed has 8 tracks, so my formula gives +4 dB, while the real autoboost is +2.5 dB. This only prove...
by krashan
09.10.2013 - 14:53
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

So far we have three possible config settings: "autoboost calculation" (slow, but best result), "autoboost table" (not exact, guessing result but don`t need time) and "no autoboost" (current behaviour). I think doing full autoboost at load is overkill. Then I've just i...
by krashan
08.10.2013 - 18:04
Forum: DigiBooster Support
Topic: DigiBooster 3 Beta 26
Replies: 25
Views: 42551

The idea comes from HippoPlayer where for PS3M mixing a prefs file (HippoPlayer.PS3M) is used. There the user can set for channel 1-32 = "priority", "playing mode", "volume boost" and "mixing rate". Note that I've used HippoPlayer in 1997 recently. I simply d...