ScummVM released in the Version 2.2.0 for Classic Amiga.
Runtime Additions/Changes:
Added support for Arrow Keys, useful for moving the character around in Sierra games.
A GAME tool type to automatically start the game with the program starts skipping past the launcher.
SCI EGA based palettes can be changed to EGA COM Extended Palette via the Game Options.
Startup time has been increased by converting the palette data files from ASCII to binary equivalents.
Icons use standard 4 Colour Workbench Palette and are smaller on the screen.
Development Additions/Changes:
Can specify the processor through configure via the --with-amiga-processor argument. Valid options are "m68000, m68010, m68020, m68030, m68040 or m68060" or variants of.
Can specify extra compile flags through configure --with-amiga-cflags argument.
Replaced overlay.map, overlay.pal with binary equivalents.
Added amigaos3quick make option to just build the executable only.
Supported Versions
sci, Sierra SCI games for 030, 040, 060. Mostly tested on an a Amiga 1200 with Vampire with Police Quest 2 (Amiga Version), Colonel's Bequest (Amiga Version), Codename: Iceman (Amiga Version) and Kings Quest IV (Amiga Version).
https://github.com/betajaen/scummvm-ami ... g/15012023
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Back to previous pageScummVM 2.2.0 released
Published 17.01.2023 - 14:56 by AndreasM
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