RedPill released in the Version 0.9.12 Beta.
What it is:
-A tool to empower people to create many games for Amiga without programming knowledge.
-Easy to use and at the same time allow to do complex things.
-More a toy to play with than a professional tool, not having thousands of features but instead have few features that work very well.
-Allows people to create 2D games with the true Amiga feeling!
-It is free.
-It is still in development.
-Bad Ninjas game is now included in the projects folder by courtesy of Ricky Place.
-Hud refresh speed can be set in the HUD screen.
-Added action trigger Reset Vars that allows to reset a range of variables to its initial value.
-In HUD screen the background image can now be edited or deleted.
-When editing a trigger if it instantiates something it will show the instantiated object in position in the preview screen.
-Switched to Amiblitz 3.9.4 compiler.
-Less strict asset processing when Building a game.
-Improved compatibility with old game projects.
-Improved calculation when setting Line Width now allows bigger maps.
-Fix for objects of type Shot not being automatically destroyed.
-Fix for compressed 16 sprite backgrounds not showing properly.
-Fix in vertical scroll leaving one empty line under certain conditions.
-Fix for some glitch in object rendering for multiscreen games.
-Fix for camera centering when using smaller displays.
-Fix for spritesheet screen always asking about palette reload even if it was the same.
The Amiga Future 157 was released on the July 9th.