Description: from Amiga Game Reviews
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[url=https://www.amigafuture.de/app.php/kb/viewarticle?a=1583&sid=d81585c4cbf3299e2db2f87c127e036d]Artikeldatenbank - Touch 'n Go[/url]
Title: Touch 'n Go
Year of Release: N/A
No. Players: 1
Graphics: * * * *
Control: * * *
Sound: * *
Genre: Top-down puzzle
"Help a little pea-like creature run across the loose tiles in the right order!"
What an unusual yet addictive game this is! But that's why I love the Amiga; originality and drive are commonplace! A very simple idea; you control a rather cute little green smartie-like creature, who must remove all of the coloured tiles on the level to proceed. Problem is, the tiles loosen narrowly after you've past over them, so you cannot go back and you must work out the right route to eliminate the tiles. Different colours of tiles indicates a different time it takes to drop eg. red the fastest, purple the slowest.
The graphics are surprisingly good quality, there is a sense of depth below the levels (sort of like the effect we see now in SEGA's Super Monkey Ball games). The control is slippery, adding to the hazardous feeling of falling off, so much so that simply rounding corners properly must be mastered! Sound is very simple and very quiet, in fact the loudest noise is the clock, ticking down your thinking time!
An inspired game, I would recommend it had it not such a short life span. Like all good Amiga puzzlers, once you know how to do a level, that's it. Everytime you do it again you'll remember how it is done. Still, this flaw comes up in modern games all the time; Max Payne 2 for example.
Look at that... I actually refered to an ancient game about a pea running about to the brutal, hard hitting Max Payne? How did I do that?
Anyway, a fun little game, could drive you mad sometimes, but that's part of the genius of puzzles!