Description: from Amiga Game Reviews
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[url=https://www.amigafuture.de/app.php/kb/viewarticle?a=1543&sid=f032d6ae05d6116d8d7e367facfbc535]Artikeldatenbank - Drelbs[/url]
Developer: Simon Chin
Year of Release: N/A
No. Players: 1
Graphics: * *
Control: * * *
Sound: * * *
Genre: Unique Puzzle
"Wonder if Simon Chin knows that I am renovating his little game on the net?"
I know very little of this game, I don't even know what the 'Drelbs' are exactly. All I know is that you play as a little bouncy purple character with a large green eye for a body, and you must turn a land of rotating poles into large reflective squares while avoiding the deadly yellow squares with faces.
Okay, let me explain a little more. The 'poles' are set up in a grid formation on the screen, and they are pinned in the centre so they can rotate 360 degrees. You must use the purple-buddy to push the poles to form a square shape and so long as you aren't inside the square, you'll make a big reflective box out of the poles! All you have to do is make as many of these boxes as you physically can with the poles available to you on the screen.
Now that I think about it, the Drelbs are probably the yellow and green grumpy looking squares that kill you. They will infect the boxes you create and turn them back into boring poles if you aren't fast enough. But if you do it, you run into the teleportation box and enter a bonus stage where you must touch all of the little blue-buddies (who are clearly your friends) without hitting or being shot by the Drelbs!
Sound isn't bad for a low-market game, the music is looped in every sense of the word and the sounds are kinda fun and quite expressive for the little characters involved. Graphics are respectable too, still 2D without any 3D feel to it, but the boxes are nice to look at and the little purple-buddy is cute.
A good little game, so long as you don't expect too much, it'll keep you occupied for a while :¬)