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Amiga Future

RedPill Update released

 
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AndreasM
Amiga Future Chefredaktion
Amiga Future Chefredaktion


Joined: 05 Jun 2001
Posts: 38895
Location: Übersee

   germany

PostPosted: 04.12.2017 - 10:03    Post subject: RedPill Update released Reply with quote

RedPill released in the Version 0.5.11.

Changes:

-You can set now Z of the objects to set the drawing order. The lower the number the later they will be drawn.
-Added condition Trigger On Level Load that will be activated each time a level is loaded.
-Added action trigger Halt Triggers that will stop trigger execution in that object. This is useful for example to prevent objects outside screen to check all triggers and waste CPU.
-Play Mod action trigger added to play 4 channel mods. Old trigger has been renamed to Play Mod+SFX.
-Added Hit>Set Custom1/2 action triggers to set custom vars of the object being hit by current object.
-Added Hit>Inc Custom1/2 action triggers to increase custom vars of the object being hit by current object.
-Fixed bug that prevented color 0 being overwritten when using background images.
-Fixed bug that prevented rest of actions in a trigger being executed after a level change.
-Added example trigger with 4 directions control.
-Game was not correctly loaded when it was in the path root, for example in DF0: this is now fixed.
-Error message is displayed when Redpillplayer cannot find the path to the project.
-Fixed bug in Level screen that prevented objects being displayed when they were at coordinates x=0 or y=0.

https://www.dropbox.com/s/g55o7c886au74hr/RedPill_0_5_11.lha?dl=0
_________________
Andreas Magerl
Chefredaktion Amiga Future
Geschäftsführung APC&TCP
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