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Amiga Future

Forum Topics
» Verkaufe: Amiga Zeitschriften, CDs by Fixi on 19.05.2017 - 22:07
» Roadshow "Ping" Update by AndreasM on 14.05.2017 - 14:59
» Roadshow "Ping" Update by AndreasM on 14.05.2017 - 13:12
» Hosts needs LF by ChrisMarsden on 13.05.2017 - 14:18
» CygnusEd future by Pierre55 on 12.05.2017 - 01:42
» Anleitung Databench by analogkid on 08.05.2017 - 09:16
» Roadshow 1.13 by Tomcat on 06.05.2017 - 12:01
» APC&TCP - 25 Years by AndreasM on 06.05.2017 - 09:58
» A500 Flash Kickstart Switcher by Honitos on 05.05.2017 - 17:32
» Elko Tausch A4000D Rev B? by Hinterweltler on 05.05.2017 - 16:29

The Amiga Future is a print magazine published in English and German.
The magazine is published bimonthly and can be ordered as a subscription or single issue.

Current Amiga News
Hollywood application: AnimWebConverter 2.75 Facebook Google Twitter
.: Posted: HelmutH @ 23.05.2017 - 19:44

14.05.2017 AnimWebConverter V2.75 [OS3, OS4 and MOS] by Juan Carlos Herran Martin

Changes in this version:
- Bugs fixed.
View topic Comments: 0 :: View Comments (Post your comment)

A Week in AROS - week 19 Facebook Google Twitter
.: Posted: AndreasM @ 23.05.2017 - 17:22

o1i write:

16.05.2017 - 22.05.2017:

- gifanim datatype descriptor added (Kalamatee)
- autodocs updated (mazze)
- AddDataTypes target cpu awareness added (Kalamatee)
- cia.h defines added (Kalamatee)
- lowlevel.library m68k timer support added (Kalamatee)
- KrnIsSuper m68k optimized (twillen)
- m68k workarounds for bad software (Oktagon controller) added (twillen)
- m68k rom init fixes (twillen)
- developer files for InstallAROS fixed (Kalamatee)
- new mirrors for third party code added (neil)
View topic Comments: 0 :: View Comments (Post your comment)

Workbench Explorer v1.2 Build 2650 released Facebook Google Twitter
.: Posted: AndreasM @ 23.05.2017 - 08:32

Download it from Aminet, OS4Depot, AmiUpdate, or most convenient and current: "Check latest version" from the Project menu.



- Due to an error in the RinghioServer, WEx was causing an error message
in Preferences->Notifications and at reboot (for some people). In order
to fix this:
* Open Preferences->Notifications.
* Select and delete the Workbench Explorer entry.
* Save.
* Re-run Workbench Explorer.

- It seems a lot of people don't like how I was saving the prefs. And I
didn't notice that is was doing a lot of disk writing when moving/resizing
the window.
It is fine, I can adapt. So now when a setting is changed (sort order,
view style, etc) it is NOT saved. You must select 'Save preferences'
from the Project menu. There is also a new feature in Prefs->Operation
'Save preferences on exit' to make things a little easier.


###### [1.2 build 2650] - 2017-05-22
### Added
- 'Load preferences' and 'Save preferences' in Project menu.
- 'Save preferences on exit' in Preferences->Operation page.
- 'Open Shell window' (Amiga + W) to Tools menu.
This opens a default Shell window.
- 'Open Shell window here' to content context menu.
This opens a Shell window at the current path.
- Italian catalog. Thank you, Alessandro Bacchia.
- FLAC audio file support for tags and cover art. It does not have support
for Time, Bit rate, Mode, and Codec. Yet.
There is a slight delay from the datatype before it plays.
- Folder.jpg or Cover.jpg, if they exist in a MP3/FLAC album folder, will
be used instead of looking in the song file.
- Users changed notification system.
- More sanity checks for playing MP3s.

### Fixed
- Delay in moving and resizing of window.
- Deferred and nonbinding assigns are now skipped correctly.
- The cover art was not parsed correctly for some MP3s.
- Thumbnail image wasn't being refreshed for MP3s and FLACs, maybe others.
- Three menu images were not being disposed of properly.
- Error in paste count.

### Changed
- Download menu shortcut is now Amiga + O.
- RinghioServer description.
- RAM: now shows actual usage, not system amount.
The system Free and Total RAM is now displayed in the Details Pane
when at Computer, and the Computer preview.

News verfasst von: mritter0
View topic Comments: 0 :: View Comments (Post your comment)

Interview with Glenn Keller Facebook Google Twitter
.: Posted: AndreasM @ 22.05.2017 - 19:08
By clicking on this link you will find a Youtube-Interview with Glenn Keller - Commodore Amiga Paula Chip Designer.

Commodore Amiga engineer Glenn Keller talks about the early years of Amiga, being mentored by Jay Miner, designing the Paula chip, the AAA chip set, his time at 3D0, and a device called "The Handi" Thanks to Mr. Keller for taking the time to speak with us following our Viva Amiga Panel at VCF Southeast 2017. Thanks to Adam Spring of podcast for setting up this wonderful event.
View topic Comments: 0 :: View Comments (Post your comment)

Amiga Future Ausgabe 103 in german & english now online Facebook Google Twitter
.: Posted: AndreasM @ 22.05.2017 - 19:02

Since today you can read the Amiga Future issue 103 online on our webpage

In irregular intervals we provide older issues of the Amiga Future for free online.

The magazines and the PDF versions (in HQ) are also available in our online shop

Read the german mags online:
Read the english mags online:

Course, the provision of free content on the Amiga Future webpage also costs us.

If you want to support us, feel free to donate on our donation page.
In addition, we are looking for advertisers for our webpage.
View topic Comments: 0 :: View Comments (Post your comment)

More videos for Amiga online Facebook Google Twitter
.: Posted: AndreasM @ 22.05.2017 - 08:54
On the following links you will find your other Youtube-Video about the Amiga, which were released in the last days:

ZIP Drive installed in Amiga 3000

I add an Iomega ZIP drive to my Amiga 3000 and explain my archiving project.

Nostalgia Time Amiga - Pushover

Today's 'Nostalgia Time' is a subscriber request and the game i'm playing today is 'Pushover' by Ocean. Pushover has been requested by Mauro Sanna and Mats Larson. I play Pushover on the Commodore Amiga 1200 using WHDload.

Nostalgia Time Amiga - Lionheart and Tetris Pro Lemon Amiga Competition

nother 'Nostalgia time' and 'Chillout Time' Merge here, simply because the competition is closing in a few hours and will start next with the game Benefactor which i'm looking forward to yay! ))

Today I play Tetris Pro and Lionheart, both games i've never played before (Tetris yes but not this variant). Both these are played on the Commodore Amiga 1200 using WHDLoad.

Tower57 Amiga Port Video 10

Because especially one nice guy didn't stop asking about the status of the MorphOS version of Tower57 during last weekend's Alternative Computer Meeting in Wolfsburg (which was great fun btw.), here it is:
its status is exactly like the AmigaOS4 version, as is the current performance.

The test machine here is probably one of the slowest MorphOS machines around: an old PowerMac G4 667 MHz, Radeon 9000, 384 MB.

As such its (current!) performance is pretty much identical to the sam440ep. And it also suffers from the same limits and needs to run the HiColor build to not run out of RAM

Some notes:
1. yes, the Voxelbird-Icon is there because I was too lazy
2. the display resolution is 1280 x 720 because that's the only one my framegrabber swallows from that machine.
3. the audio cracks are only in the recording, it's because I didn't adjust the aux-input volume correctly
View topic Comments: 0 :: View Comments (Post your comment)

New infos about Amiga 32 Facebook Google Twitter
.: Posted: AndreasM @ 21.05.2017 - 14:07

The Amiga 32 is an Amiga event which takes place on the 32nd birthday on Saturday 28th October 2017 in the Rheinisches Landestheater in Neuss.

Many exhibitors have already registered for this event (The Amiga Future will of course also be there).
As in 2015, developers will present their current software and hardware projects, well-known personalities and groups will present lectures and presentations, and a colorful supporting program will be on offer, which will offer something to everyone, whether long-time Amiga users, technology-oriented or retro -Fan; Whether gamers, programmers, graphic artists or musicians.

The event will again also cover all Amiga derivatives - whether MorphOS, AROS, OS4, Classic or Emulation - for us all belong to the Amiga family, show the colorful variety that the Amiga has produced and are very welcome.

Here we want to inform you about what's new:

New Special Guest:

Rainer Reber (BlyueByte), developer of Puzzler Atomino and Battle Isle 2 for Amiga.
View topic Comments: 0 :: View Comments (Post your comment)

GL Galore 1.1 released Facebook Google Twitter
.: Posted: AndreasM @ 21.05.2017 - 13:54

Airsoft Softwair is proud to present GL Galore 1.1, the ultimate OpenGL® scripting solution for Hollywood! This is a major update which introduces Unicode support (requires at least Hollywood 7), support for the Raspberry Pi (needs at least a Raspberry Pi 2), and support for 64-bit architectures on Windows, Linux, and Mac OS. On top of that, GL Galore 1.1 also introduces a modern joystick API which allows you to query joysticks with more than two buttons and axes. Finally, GL Galore also contains direct online help now for people using the Hollywood 7 IDE on Windows.

GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software for maximum portability and compatibility. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.

GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers over 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is available free of charge and can be downloaded from the official Hollywood portal at Versions for AmigaOS 3 (FPU required), AmigaOS 4, MorphOS, AROS (x86), Windows (x86,x64), Mac OS X (ppc, x86, x64) and Linux (ppc, arm, x86, x64) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at
View topic Comments: 0 :: View Comments (Post your comment)

Individual Computers sponsors vbcc Facebook Google Twitter
.: Posted: HelmutH @ 21.05.2017 - 12:55
18.05.2017 Individual Computers sponsors vbcc

The cross-compiler vbcc is under constant development; a new version V0.9f has been released today. We have decided to sponsor the project, which helps to continue this development. With our help, the terms of use could be relaxed: Everyone may now freely use vbcc to develop 68k-AmigaOS code for commercial as well as non-commercial usage. For details please refer to the license files in the download-archive available from Frank Wille's page.

Volker Barthelmann, author of the core C compiler said: "We thank iComp GmbH for the confidence in vbcc and hope that this step will help in the creation of new software for the Amiga-68k."

Jens Schönfeld, owner of iComp GmbH added: "More and more people are returning to the Amiga, as our numbers are showing. We're glad to give something back to the community and encourage everyone to try out your first "Hello World!".
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Reminder LAG meeting 55 Facebook Google Twitter
.: Posted: AndreasM @ 21.05.2017 - 08:28
LAG meeting 55 will be held on Saturday the 3rd of June 2017 from 11:AM - 4M in the Welton Room, Welton Village Hall, Welton-by-Lincoln, Lincolnshire, England.


51 Ryland Rd, Welton-by-Lincoln LN2 3HZ

Cost will be approx 4UKP.
WiFi/Tea/Coffee included.
Also, Please ask if you need transport from - to Lincoln Station.


Stay tuned to this site for any changes to timings.

Regards, Michael

aka rockape
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Amigos Amiga Podcast: New Videos online Facebook Google Twitter
.: Posted: AndreasM @ 21.05.2017 - 08:27

Amigos Amiga Podcast release follow new Videos:

Amigos: Everything Amiga Episode 95 - Return of the Clones

Retro Revival 2017
View topic Comments: 0 :: View Comments (Post your comment)

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